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 [Script] Minto - Modulo Mestre

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AutorMensagem
Keko
Moderadores
Moderadores
Keko


Mensagens : 154
Data de inscrição : 26/08/2007
Idade : 32
Localização : Aqui mesmo

[Script] Minto - Modulo Mestre Empty
MensagemAssunto: [Script] Minto - Modulo Mestre   [Script] Minto - Modulo Mestre Icon_minipostedSeg Ago 27, 2007 7:32 pm

Modulo necessário para rodar os scripts do autor MINTO.


xD mais um script postado por mim
xD

KekoOOhhhh, AvanteeeeEhhhhhhH
Citação :
#################################################
# MODULO MESTRE ver 2.00
#################################################
# by ???
# by Minto
#################################################
module MINTO
RGSS = {}
end
class Game_Actor < Game_Battler
def actor
return RPG_Actors::data[@actor_id]
end
def equip?(type = 0)
case type
when 0
return (@weapon_id > 0)
when 1
return (@armor1_id > 0)
when 2
return (@armor2_id > 0)
when 3
return (@armor3_id > 0)
when 4
return (@armor4_id > 0)
end
end
end
class Game_Enemy < Game_Battler
def equip?(type = 0)
return false
end
end
module Data_Actors
def self.initialize(in_battle = false)
if in_battle
data = load_data("Data/BT_Actors.rxdata")
else
data = load_data("Data/Actors.rxdata")
end
@data = data
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module Data_Classes
def self.initialize(in_battle = false)
if in_battle
data = load_data("Data/BT_Classes.rxdata")
else
data = load_data("Data/Classes.rxdata")
end
@data = data
end
def self.data
return @data
end
end
module Data_Weapons
def self.initialize(in_battle = false)
if in_battle
data_weapons = load_data("Data/BT_Weapons.rxdata")
else
data_weapons = load_data("Data/Weapons.rxdata")
end
@data = data_weapons
end
def self.data
return @data
end
end
module Data_Armors
def self.initialize(in_battle = false)
if in_battle
data = load_data("Data/BT_Armors.rxdata")
else
data = load_data("Data/Armors.rxdata")
end
@data = data
end
def self.data
return @data
end
end
module Data_Items
def self.initialize(in_battle = false)
if in_battle
data = load_data("Data/BT_Items.rxdata")
else
data = load_data("Data/Items.rxdata")
end
@data = data
end
def self.data
return @data
end
end
module Data_System
def self.initialize(in_battle = false)
if in_battle
data = load_data("Data/BT_System.rxdata")
else
data = load_data("Data/System.rxdata")
end
@data = data
end
def self.data
return @data
end
end
module Data_Skills_Base
def self.initialize(in_battle = false)
if in_battle
data_skills = load_data("Data/BT_Skills.rxdata")
else
data_skills = load_data("Data/Skills.rxdata")
end
@data = data_skills
end
def self.data
return @data
end
end
module Data_Troops
def self.initialize(in_battle = false)
if in_battle
data_troops = load_data("Data/BT_Troops.rxdata")
else
data_troops = load_data("Data/Troops.rxdata")
end
@data = data_troops
end
def self.data
return @data
end
end
module Data_Enemies
def self.initialize(in_battle = false)
if in_battle
data_enemies = load_data("Data/BT_Enemies.rxdata")
else
data_enemies = load_data("Data/Enemies.rxdata")
end
@data = data_enemies
end
def self.data
return @data
end
end
module Data_States
def self.initialize(in_battle = false)
if in_battle
data_states = load_data("Data/BT_States.rxdata")
else
data_states = load_data("Data/States.rxdata")
end
@data = data_states
end
def self.data
return @data
end
end
module Data_Animations
def self.initialize(in_battle = false)
if in_battle
data_animations = load_data("Data/BT_Animations.rxdata")
else
data_animations = load_data("Data/Animations.rxdata")
end
@data = data_animations
end
def self.data
return @data
end
end
module Data_Tilesets
def self.initialize(in_battle = false)
if in_battle
data_tilesets = load_data("Data/BT_Tilesets.rxdata")
else
data_tilesets = load_data("Data/Tilesets.rxdata")
end
@data = data_tilesets
end
def self.data
return @data
end
end
module Data_Common_Events
def self.initialize(in_battle = false)
if in_battle
data_common_events = load_data("Data/BT_CommonEvents.rxdata")
else
data_common_events = load_data("Data/CommonEvents.rxdata")
end
@data = data_common_events
end
def self.data
return @data
end
end
module Data_Map
def self.initialize(data = nil)
if !data
@data = Game_Map.new
else
@data = data
end
end
def self.data
return @data
end
end
module RPG_System
def self.initialize(data = nil)
if !data
@data = Game_System.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Temp
def self.initialize(data = nil)
if !data
@data = Game_Temp.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Switches
def self.initialize(data = nil)
if !data
@data = Game_Switches.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Variables
def self.initialize(data = nil)
if !data
@data = Game_Variables.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_SelfSwitches
def self.initialize(data = nil)
if !data
@data = Game_SelfSwitches.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Screen
def self.initialize(data = nil)
if !data
@data = Game_Screen.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Actors
def self.initialize(data = nil)
if !data
@data = Game_Actors.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Party
def self.initialize(data = nil)
if !data
@data = Game_Party.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Troop
def self.initialize(data = nil)
if !data
@data = Game_Troop.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module RPG_Player
def self.initialize(data = nil)
if !data
@data = Game_Player.new
else
@data = data
end
end
def self.data=(data)
@data = data
end
def self.data
return @data
end
end
module MINTO
def self.set_up_data_module(test_battle = false)
if !Data_Actors::data
Data_Actors::initialize(test_battle)
Data_Classes::initialize(test_battle)
Data_Items::initialize(test_battle)
Data_Armors::initialize(test_battle)
Data_System::initialize(test_battle)
Data_Enemies::initialize(test_battle)
Data_Troops::initialize(test_battle)
Data_Weapons::initialize(test_battle)
Data_Skills_Base::initialize(test_battle)
Data_Animations::initialize(test_battle)
Data_Tilesets::initialize(test_battle)
Data_States::initialize(test_battle)
Data_Common_Events::initialize(test_battle)
end
end
def self.set_up_game_object
RPG_Switches::initialize
RPG_Variables::initialize
RPG_SelfSwitches::initialize
RPG_Screen::initialize
RPG_Actors::initialize
RPG_Party::initialize
RPG_Troop::initialize
RPG_Player::initialize
Data_Map::initialize
end
def self.save_game_object(file)
Marshal.dump(RPG_System::data, file)
Marshal.dump(RPG_Switches::data, file)
Marshal.dump(RPG_Variables::data, file)
Marshal.dump(RPG_SelfSwitches::data, file)
Marshal.dump(RPG_Screen::data, file)
Marshal.dump(RPG_Actors::data, file)
Marshal.dump(RPG_Party::data, file)
Marshal.dump(RPG_Troop::data, file)
Marshal.dump(RPG_Player::data, file)
Marshal.dump(Data_Map::data, file)
end
def self.load_game_object(file)
RPG_System::initialize(Marshal.load(file))
RPG_Switches::initialize(Marshal.load(file))
RPG_Variables::initialize(Marshal.load(file))
RPG_SelfSwitches::initialize(Marshal.load(file))
RPG_Screen::initialize(Marshal.load(file))
RPG_Actors::initialize(Marshal.load(file))
RPG_Party::initialize(Marshal.load(file))
RPG_Troop::initialize(Marshal.load(file))
RPG_Player::initialize(Marshal.load(file))
Data_Map::initialize(Marshal.load(file))
end
end
MINTO.set_up_data_module($BTEST)
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